A Dinner and a Heist
Team: 5 People Tools: Unity | NodeCanvas Role: Narrative Designer/Writer, Puzzle/Systems Designer Timeline: 4 Months
Overview: Satirical comedic RPG with non-linear dialogue
Team: 5 People Tools: Unity | NodeCanvas Role: Narrative Designer/Writer, Puzzle/Systems Designer Timeline: 4 Months
Overview: Satirical comedic RPG with non-linear dialogue
A Dinner and a Heist is a single player visual novel-like puzzle game where you balance hacking into a bank while on a date. You are in the middle of the biggest bank heist of your life, and as the hacker it’s your job to get your crew of robbers into the vault safe and sound. However, you aren’t in the bank with your crew, you're in a restaurant across the street on a date the owner of the very bank you’re robbing from! Get clues about the bank from the owner to complete various puzzles to get in and out of the bank without a trace. Choose your words carefully though, as you need to get the information without the owner getting too suspicious. Complete the heist while having a lovely dinner with your date, and if you say the right things he might just pay for the meal.
I was the lead Narrative Designer and sole writer for the game, so I was involved with creating the story and mission beats, writing the non-linear dialogue paths, and creating puzzles which match the narrative.
Mission beats for the puzzles and narrative as the criminals advance in the bank